Rebuild Of Evangelion Movie Gets A Freaky Trailer

Having never seen any of the Rebuild movies, and having just watched the series and End of Evangelion for the first time and come away pretty disappointed with both endings, how do these new movies compare? I’m still fascinated by the world and the broad themes, but the deeply cynical skew and tone of EoE (and everything about Shinji in that movie) just really put me off.

The first movie is a spectacular remake of Episodes 1-5 of the series and should be required viewing for all Evangelion fans.

Movie 2 starts out as a retelling of the 2nd quarter of the show (minus the one-off episodes), but about halfway through (the movie even signifies this by Shinji’s music player going to Track 27) it starts to be its own thing, with the end of the movie completely different than before.

Movie 3 is COMPLETELY different from the series. It skips ahead 15 years after Movie 2, with Misato now in charge of a rebel organization fighting against Gendo. Most of Misato’s people despise Shinji, most notably Misato herself as well as Asuka, after what happened at the end of Movie 2. This was such a complete change from what came before that it’s quality has become very YMMV in the Eva fanbase.

I personally think the movie series is excellent, but in all honesty, Movie 3 is almost entirely a setup movie that develops the new status quo and whether it will hold up will depend on how good Movie 4 is.

The characters themselves are, for the most part, the same as the show’s, but have minor variations. Shinji isn’t quite as cowardly as before and his newfound aggression ends up causing a lot more damage as a result. Asuka has a new last name and is much more competent this time around. Rei finds her humanity a lot sooner, and thus, is more emotional. Stuff like that. 

It might help to reset your view of the endings. Deep emotional trauma in the worst possible environment doesn’t have a textbook ending. Having the courage to try, to dive into the bad and try to make something of it? Is a big deal. And I know from experience? It doesn’t look pretty for a good, long while afterward.

But Rebuild so far is visually glorious, but a bit different in tone. It almost takes “what if being more stable doesn’t make you any better equipped to deal with the impossible?” vibe later on. And people keep fighting to live anyway.

Video Game Industry

As a Developer with ten years under his belt, I can only say that yes: I’m burned out. Yes: the industry needs to change. Yes: A big part of my own depression comes from having to work on micro-transaction-fueled games that always make me feel a little dirty; but also that I disagree with the main thesis. The industry will continue like this for some time, because money.

If the industry collapses it will only be because the audience itself evaporates out from under it, and even then, it won’t be long before the market bounces back again. The eighties crash didn’t last, and even if we are in for another one soon, this way of doing things, where the MBAs in charge push every boundary possible to make a quick buck, will never go away.

This is the world we made for ourselves, and from my perspective, the only choice is to go indie or grin and bear it until I can’t. At which point someone brighter-eyed, younger, and more energetic than me will jump right into my place, repeating the cycle once more.

Yeah, Joshua’s article seemed to be leaving out some key issues. Most glaringly was the outsized effect of the modern corporate structure and executive compensation.

But also the limits of unionization in a global economy built on capitalism. And the fact that the income of people actually buying and playing these games has largely stagnated if not decreased.

The unsustainability of the video game industry is just one symptom of a larger problem. Until we do something about that, video games are going to continue their race to the bottom in terms of ethical impact.

As a non-game developer, I often ponder the difference between a single-use app that’s “done” and a system planned to grow and expand. They’re very different approaches, and something about the artistry of a complete singular item is lost in the bigger sprawls.

There are games with update plans and no cash involved. (Crash Team Racing, for a recent example.) Is it all just feature creep? Where microtransactions are a problematic subset and not the root issue?  Just a thought.

Indeed. Also, I forgot to add that the price of top-end games not changing is entirely unrelated to the insidious expansion of micro-transaction models. If we raised the price of games tomorrow, these added pricing models would not disappear. We’d simply be paying more than usual in addition to being force-fed “optional” micro-transaction content.

That genie is out of the bottle.

Can't Go On Like This Video Game Industry

I may just be cynical, but I don’t think it’ll solve the problem. It has been definitively proven people will buy season passes, pay for micro-transactions, etc. All of those things make these companies money. They’re not going to just stop doing them unless legislated to stop (which carries its own hazards and problems.) The most likely scenario I see is that a company finally gets bold enough to charge $80 and it works for a bit, companies offer a relatively full game with maybe a few cosmetics thrown in here or there. But then the executives get greedy again, and we then have games charging $80 for the base and still selling all of the DLC.

I really wish we could do the opposite. I’ve hit the point where gameplay length is no longer a selling point. I’ve got a lot of games I’d like to play, and very little time to play them. After the 15-hour mark, the game must be absolutely engrossing (and my bank account must be absolutely empty) to hold my attention. So many publishers and developers trying to milk out “post-end content” that I just… don’t have time for.

So many more of my purchases these days are for games which have no real narrative to speak of that I can pick up for 30 minutes between work and a pile of home chores (mostly sports games or a quick arcade ladder of a fighting game) or they’re experiences which I can wrap up comfortably in a week or two without dedicating all of my non-work time to the game.

If any game deserved to be priced at $80, it was The Witcher 3, and yet they still made a shit ton of money at the $60 price point. The $59.99 price tag is not the problem. The insane salaries of these CEOs and the demands of stockholders is. Bobby Kotick is the devil of the games industry, but he’s hardly alone in his greed.

Video Game Industry Can't Go On Like This

Arctic is burning. Amazon is being cut down at an incredible rate. Hurricanes are dropping more water as the climate changes. Unplanned Medical services can financial cripple a large chunk of Americans. Wages haven’t gone up in years. And I got an headache.

Capitalism is going to end humanity unless we change fundamentally everything in society. But we will only do that when crisis is here.

Game companies will change only when the problem is at their feet.

took the words right out of my soul. The model for modern gaming,(much like everything in america) is predatory. Unfortunately with capitalism being the gospel that it is here everything is morally relative based on how profitable it is.  

Honestly, if you’re opening with “capitalism is destroying Earth”, “game companies are mean” feels a bit like a non-sequitur.

I mean, systemic changes are needed, particularly in the US (social democracy kinda works elsewhere). Conditions and practices get better for all industries when the right systems and regulations are in place. Gotta not vote for crazy anarchocapitalists for that, though.

I’m not too interested in the whole unionization thing, let Schreier and the employees work all that out (which I support). The part that fascinates me is the $59.99 barrier. At some point a single-player game with some serious clout is going to have to step up and break it with an $80 base price (or something). For a while I was convinced RDR2 was going to be this Champion, but that was a theory that ignored the cash cow that Rockstar perceived RDR Online to be. Now it’s going to have to be, like, Half Life 3 or something. A game that can charge whatever it wants and still sell 10 million. Once one does it successfully, ALL will do it henceforth. And that’s cool with me. These massive, 20-80 hour games have gotten so affordable that I tend to buy too many and never give them the time they deserve. Let’s adjust.  

I’d pay $70 ($80 might be stretching it right now) for games if that was the standard cost and included all DLC for free and had no microtransactions – you know, how games used to be. I would think charging $70 for everyone would more than make up for charging $60 + the percentage of players who buy the DLC.

A Warlock But Now Think I Should Be A Titan

I’ve been stubborn and stuck with hunter despite everyone else’s supers being so much more cool and amazing. I just… I like my triple jumps and magic treasure finding radar.

You got guys throwing red explosions, another guy throwing purple explosions, and I get to shoot a disco ball on the ground that puts kid leashes on guys so I can hurt them a little bit more.

At the very least, I gotta rely more on my ability to shoot things in the face, so it’s good practice? 

I will never give up my Orpheus Rigs and hitting that perfect tether to capture 100 thrall and blast them all at once (cough Escalation Protocol, or see also Scorn at the end of The Hollowed Lair).

That said, the new sneaky invisible whatever it’s called power on the hunter is a BLAST to use, just flipping and cutting around the battlefield, especially in PvP.

Which supers are so much more cool and amazing than the hunters?! I’d argue they have the most diverse, best pool of supers to choose from! They have great roaming supers with arc staff and nightblade supers, solid shut down ability with any solar tree super, and shares the top-tier PvE utility super(alongside Well of Radiance) with the tether. Hunters hit all the bases.

In PvP, I’ll agree that the void tether doesn’t blow up the field all that much, but I feel you might be underselling what it does for you in PvE. Find a mob, tether’em, hurt one add and then watch the purple splosions fly. Remember – when they’re on a leash, they hurt each other, and go kaboom when you pop’em.

Also, you’ve got the options of the OHK gun, and the zappy slappy dancer.